Refining the game idea at DebConf19

The slide presentation using reveal.js for my talk is here:
The video recording of the talk (30 minutes) is available on the DebConf website:

After the talk I thought more about the privacy issue, and remembered a slightly different version of what I planned to do, that I revisit here. I think this is more achievable to start with, and possibly more elegant.

The complete setup of the game is like a macaron.

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SAGTA presentation: The metaverse, gaming and the metabolism of cities; Building connection across boundaries


This talk was given at the South African Geography Teachers Conference (SAGTA) in Pretoria on 21 June 2019. The talk was well received and I found useful resources related to GIS. I hope to pilot a version of the game, or at least the data gathering and interpretation in a school project which would help update the geography curriculum too.

The presentation is in html and can be found here (link to follow) or downloaded in pdf here (link to follow).

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Events: The metaverse, gaming and the metabolism of cities

The recent drought in Cape Town taught me that as experts, we are terrible at making complex things understandable to the public. We are terrible at giving good advice; simple, quick actions to take in a crisis, that we feel also helps with the big picture.

Worst of all we don’t contribute to the conversation that builds the trust that we need to draw from in times of crisis.

In an effort to find a way to do exactly that, I am trying to combine the joy of gaming, the beauty of information visualisation and the rigour of urban metabolism studies. Continue reading “Events: The metaverse, gaming and the metabolism of cities”

Braindump: Metaverse, gaming and metabolism of cities talk

As soon as my talk appointments solidified I froze up with writer’s block, and the, to me, massive challenge of learning all the stuff just to tell the story of what I want to do, nevermind doing it! For a start, I would like to give the talk in Javascript to make it interactive and allow better transfer between platforms (I think … html and all that??), which is enough of a challenge already. So, to help myself unclog, a dump of the rough notes I’ve been accumulating. This post will probably change often, but stay messy, and each talk will get its own dedicated post as the focus will be unique for each.

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Write-up: distribution for the bioeconomy workshop

This workshop was held at GreenCape on the 22nd of February 2019, the event description is available at a previous post: The raw notes can be downloaded here. From the introduction it was clear that there is an emerging ecosystem and there are enough skills and ‘ecosystem components’ in the room and wider to make this work. There is enough of a realised need from higher income markets to test it out in a complex country like South Africa (as a nation, too high income to rely on donor funding, but too poor and with too weak governance to effect changes in the way a rich country would be able to, if it wanted to.)

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Magicverse and urban resilience

The Fortnite, Water and the Metaverse post was barely cold when a friend sent me this article about Magic Leap, under the leadership of Rony Abovitz, and their Magicverse. 

From the Magic Leap blog: “The Magicverse is an Emergent System of Systems bridging the physical with the digital, in a large scale, persistent manner within a community of people. “

“Essentially, Magic Leap envisions a future in which any location — ranging from a room to a whole country — has not only a physical presence, but also a digital one that takes the form of various layers. One layer might focus on health and wellness, for example, and another on entertainment, and still another on mobility.”

magicverse layers
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