More playing with Claude. The idea is to create a “home” to play and build on, ala sim game (ideally, Godus like) that is based on topography of the physical world.
The pipeline now goes: draw a box over your chosen area – the starting point at the moment is São Miguel island, Azores → fetch real elevation → click a contour ring to set the coastline (doesn’t have to be the actual coastline… rediscover Atlantis 🙂 ) → carve.
An important point is the idea is to be inspired by physical reality, not tied to it. Part of this is the “sculpted, not surveyed” nature of the renders, so it sometimes has artefacts. That’s intentional.
It’s still very buggy, of course, but check it out!
Continue reading “Build your own floating island”

