Indequus*

* just toying with words, indie equus, indiebio + equus … this post is about horsey games.

I’m doing this serious game thing, but I also have to confess my love of match 3, especially PlayRix‘s games. And merge games (Merge Dragons!) and 2048 games that are pretty, like NLabSoft’s Age of 2048. And clicker games, like Abyssrium Tap Tap Fish. I particularly like the low poly designs. I also love horses, and have played many of the horsey games but they get a bit annoying. I would like a horsey game that’s like an aquarium game, or a kitten game. You don’t expect fishes or kittens to do stuff, you can just watch and enjoy them. So I want to make my own horsey games, starting with a reimagining of PlayRix’s Wildscapes game, with horses.

This post is supposed to track my progress, and throw it out to the interwebs in case people can help. Things I think I need to master to get there:

  • Graphics – background and moveable items
  • Short animations on home screen
  • Match 3 dynamics
  • How to get an app into the Android store (I’m only interested in mobile, on Android.)
  • Payment options? (I’m not bothered about payment, but if the effort to get the payment options in there is low, then why not)
  • Is it possible to hack / reverse engineer a game like Wildscapes and then put one’s own graphics in? Would that be a bad thing?

Engineers: we need to talk.

Something happened today which made me think about how we deal with ‘respect’, and the ‘old guard’ and ‘engineers’. I’m still processing what happened and many of the people I am discussing this with requests confidentiality, so maybe I’ll update this later once we agree on it all and have their permission. It did remind me of a few things, most notably a workshop on complexity we had in March 2018.

Sometimes when people ask me why Future Water exists, before I go into the transdisciplinary blah blah company line, I say that we’re trying to teach engineers to talk to other people. It started as a joke, because it was launched by a team who consisted mostly of engineers, and is currently hosted in the Engineering Faculty, but I am more and more convinced that is what our true purpose is.

Continue reading “Engineers: we need to talk.”

Peopling rather than experting

I’ve just given another paid workshop, to an audience I at first felt like I have no rapport with – they’re public administrators. My slides were technical, an attempt from my side to show that this is serious, that I did my homework – a common academic / engineer fault, I suppose. But I spoke personally. I’ve slowly decided personal and authentic is my brand, and to hell with it. Shit’s my thing, deal with it. And they loved it. I don’t know if they’re convinced, and frankly, I don’t care. They listened and that is the first step. More on this a bit later.  Continue reading “Peopling rather than experting”

Motto in the drought

After being caught with a dirty house yet again when a film crew arrives, I decided to just embrace it ….

Embrace your inner scruffy. Design it well from the start.

It being anything from good quality odour absorbing clothes, low maintenance houses, rainwater collection devices …