This is bringing together the metaverse data-interoperability idea, with the group level ethic of care – the AquaCurious stuff. Very early thoughts.
Continue reading “Curious Game idea”Build your own floating island
More playing with Claude. The idea is to create a “home” to play and build on, ala sim game (ideally, Godus like) that is based on topography of the physical world.
The pipeline now goes: draw a box over your chosen area – the starting point at the moment is São Miguel island, Azores → fetch real elevation → click a contour ring to set the coastline (doesn’t have to be the actual coastline… rediscover Atlantis 🙂 ) → carve.
An important point is the idea is to be inspired by physical reality, not tied to it. Part of this is the “sculpted, not surveyed” nature of the renders, so it sometimes has artefacts. That’s intentional.
It’s still very buggy, of course, but check it out!
Continue reading “Build your own floating island”Testing Claude code
The idea is to have stuff happen in the three.js scene – like rain falling when you click the cloud, and then that updating in the Sankey diagram below that (see the mm increasing). It’s not much yet and meaningless at this point, Sao Miguel is also “sculpted not surveyed” which is an interesting approach I may explore more intentionally, but it’s not bad for about 2 hours of playing over the weekend. Damn, AI is scary.
The use of disruptive technologies towards improving the functions of the World Network of Biosphere Reserves (WNBR).
This is a draft Notice of Intent to Apply (NOI)2 for the New Frontiers in Research Fund (NFRF) 2026 International Joint Initiative for Research Harnessing Disruptive Technologies to Address Global Challenges1
Continue reading “The use of disruptive technologies towards improving the functions of the World Network of Biosphere Reserves (WNBR).”Care-giving, care-taking, and the feminist metaverse
In the past week, friends have had intertwining conversations that I want to try weave together here. The overarching theme is the power of information to make care, visible. To make the connections and relationships between everything visible. If this in turn has the power to change anything, well, that is another thing and where the post unravels towards the end.
Continue reading “Care-giving, care-taking, and the feminist metaverse”OSCC2025 talk: MetaCulture = Metagaming + Integrated knowledge infrastructures
The Open Simulator Community Conference is my first virtual conference!
OSCC2025 schedule: https://conference.opensimulator.org/schedule/
my talk: https://conference.opensimulator.org/events/metaculture-metagaming-integrated-knowledge-infrastructures/
Watch it on Youtube : www.youtube.com/AvaconOrg/
Join the conversation:
The conference Discord is at AvaCon
The conversation in OMI Discord (long term): Inclusive Communities Research
MetaCulture = Metagaming + Integrated knowledge infrastructures
Incorporating game culture into community driven knowledge networks.
I’m applying to another post-doc position, this summary shook out from that.
Continue reading “MetaCulture = Metagaming + Integrated knowledge infrastructures”Sci-Curious – final
A month ago I submitted this project to the MCSA-PF fellowship call. It is a very competitive call, the chance of success is about 9.6%! I really enjoyed the process of unpacking my idea to the core essence so I consider it a win anyway. (but man I want the fellowship so bad!)
Cultivating scientific curiosity: Digitally-mediated approaches for enhancing engagement and behavioral transformation.
The overall aim of Sci-Curious is to develop a method that cultivates scientific curiosity in
participants, leading to better engagement in and between contributor groups who deal with politically charged scientific questions. This will be achieved through developing a digitally mediated deep canvassing method that incorporates scientific challenges through digital knowledge infrastructures. This method balances a feminist ethic of care with critical accountability. By bridging scientific rigor with transformative societal engagement, this project promises to unlock new pathways for addressing intractable scientific challenges and affecting societal transformation.

Project 6.0: Sci-Curious
Cultivating scientific curiosity: Digitally-mediated approaches for promoting societal transformation through scientific curiosity and capacity.

MetaPlay: Biosphere reserves, glass cliffs and the project in a sentence
The sentence, drumroll, is:
Any approaches that embrace a feminist ethic of care need to balance that with scientific rigour and accountability.
(OK, it doesn’t talk about how to project addresses that, and what the aim and objectives are. So not really the project in a sentence. But it’s the crux of it.)
Continue reading “MetaPlay: Biosphere reserves, glass cliffs and the project in a sentence”
