Build your own floating island

More playing with Claude. The idea is to create a “home” to play and build on, ala sim game (ideally, Godus like) that is based on topography of the physical world.

The pipeline now goes: draw a box over your chosen area – the starting point at the moment is São Miguel island, Azores → fetch real elevation → click a contour ring to set the coastline (doesn’t have to be the actual coastline… rediscover Atlantis 🙂 ) → carve.

An important point is the idea is to be inspired by physical reality, not tied to it. Part of this is the “sculpted, not surveyed” nature of the renders, so it sometimes has artefacts. That’s intentional.

It’s still very buggy, of course, but check it out!

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Testing Claude code

The idea is to have stuff happen in the three.js scene – like rain falling when you click the cloud, and then that updating in the Sankey diagram below that (see the mm increasing). It’s not much yet and meaningless at this point, Sao Miguel is also “sculpted not surveyed” which is an interesting approach I may explore more intentionally, but it’s not bad for about 2 hours of playing over the weekend. Damn, AI is scary.

São Miguel, Azores — stylized elevation, not survey data
Click the cloud to make it rain · Drag to look around · Scroll to zoom
Lagoa do Fogo 50%  /  50% Furnas
No rainfall recorded yet — click the cloud on the São Miguel island scene to make it rain.

The use of disruptive technologies towards improving the functions of the World Network of Biosphere Reserves (WNBR).

This is a draft Notice of Intent to Apply (NOI)2 for the New Frontiers in Research Fund (NFRF) 2026 International Joint Initiative for Research Harnessing Disruptive Technologies to Address Global Challenges1

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Care-giving, care-taking, and the feminist metaverse

In the past week, friends have had intertwining conversations that I want to try weave together here. The overarching theme is the power of information to make care, visible. To make the connections and relationships between everything visible. If this in turn has the power to change anything, well, that is another thing and where the post unravels towards the end.

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OSCC2025 talk: MetaCulture = Metagaming + Integrated knowledge infrastructures

The Open Simulator Community Conference is my first virtual conference!
OSCC2025 schedule: https://conference.opensimulator.org/schedule/
my talk: https://conference.opensimulator.org/events/metaculture-metagaming-integrated-knowledge-infrastructures/
Watch it on Youtube : www.youtube.com/AvaconOrg/
Join the conversation:
The conference Discord is at AvaCon
The conversation in OMI Discord (long term): Inclusive Communities Research

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Sci-Curious – final

A month ago I submitted this project to the MCSA-PF fellowship call. It is a very competitive call, the chance of success is about 9.6%! I really enjoyed the process of unpacking my idea to the core essence so I consider it a win anyway. (but man I want the fellowship so bad!)

Cultivating scientific curiosity: Digitally-mediated approaches for enhancing engagement and behavioral transformation.

The overall aim of Sci-Curious is to develop a method that cultivates scientific curiosity in
participants, leading to better engagement in and between contributor groups who deal with politically charged scientific questions. This will be achieved through developing a digitally mediated deep canvassing method that incorporates scientific challenges through digital knowledge infrastructures. This method balances a feminist ethic of care with critical accountability. By bridging scientific rigor with transformative societal engagement, this project promises to unlock new pathways for addressing intractable scientific challenges and affecting societal transformation.

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MetaPlay: Biosphere reserves, glass cliffs and the project in a sentence

The sentence, drumroll, is:

Any approaches that embrace a  feminist ethic of care need to balance that with scientific rigour and accountability.

(OK, it doesn’t talk about how to project addresses that, and what the aim and objectives are. So not really the project in a sentence. But it’s the crux of it.)

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What we play is life, version v5.2 – methodology development, causing yet another total rewrite

The previous post – version 5.1 was a mess and I found it really hard to work through all that stuff. Part of my frustration is the feeling that I am doing this to get academic research funds, but I don’t really care about this aspect of the academic rigour, and that doesn’t do wonders for the motivation. That changed this week. I’m really starting to see the value in it, for designing an actual game, for example, and I’m having fun! My brain hurts, but hey.

I’m currently looking at building something like a participation curiosity scale or something like that, inspired by Kahan’s article. I’m a bit embarrassed to say I’ve been quoting  Tim Harford left and right since 2017, but only actually read the article that he quotes this week, spurred on by Ricardo’s mention of causal approaches and me having a panic about how one measures ‘replacing judgement with curiosity’.

Scientifically literate people, remember, were more likely to be polarised in their answers to politically charged scientific questions. But scientifically curious people were not.

Curiosity brought people together in a way that mere facts did not. 

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