What we play is life. Project v5.1 – focus on measuring behaviour change, or: focus on the “play”, and less on the “what”.

After thinking through the fifth iteration and asking for help about being stuck in the weeds, Ricardo reminded me that what we’re trying to do is influence behaviour, more than contributing to understanding it (because I was also inspired by Chan’s article about a cohesive theory of value). I was really stuck with my methodology, and he suggested I look into causal approaches. Things that measure actual behaviour, not just what people say they would do, or like, or believe in.

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The Proteus Paradox – notes from Nick Yee book

I was looking for an updated game player categorisation. Everyone still talks about the Bartle player types (achievers, socializers, killers explorers), but they don’t cover what I think needs to be covered. Through a rabbithole I stumbled across Nick Yee’s site, and because that seemed a bit out of date I went to his company site, and THERE I found what I was looking for: Gamer Motivation Model (Quandry) His three clusters of gameplay motivations relate to achievement, social interaction, and immersion.

After that I had to read his book too: The Proteus Paradox. It was published in 2017, and a lot has happened since then, but it really inspired me. Some notes here. It’s a lot, so I will make another post with the more relevant stuff.

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notes from in a Human Voice for the patriarchy stuff

This is a complement to another post focusing on the ethic of care as it relates to my next project. In that post, I try hard to remove any man vs woman, masculine/feminine, patriarchy mentions because it triggers things I do not wish to shine a light on in that context.

But the whole point of the book is about those splits. In my project I am trying to apply it in a different way, but some things deserve to be mentioned. So, another post then.

page 17: where patriarchy is in force and enforced, the human voice is a voice of resistance.

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notes from In a Human Voice – Carol Gilligan

Carol Gilligan wrote an article in 2014 “Moral Injury and the Ethic of Care: Reframing the Conversation about Differences” and it has stayed with me. An ethic of care is a core tenet to my next project, and I would hope the next stage of my academic career. So I was more than pleased to see this book published in 2023, updating her thoughts.

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The potential for emergent games to foster curiosity

My project explores the potential of emergent games to foster curiosity-driven learning and facilitate new knowledge alliances in interdisciplinary fields. By combining emergent game design, open process practices, and a feminist ethic of care, my collaborators and I aim to create a platform that promotes curiosity and accountability while exploring politically charged scientific questions.

In one such collaboration, the Industry of Integrations (IOI) project (Nevelsteen 2021) will be applied to scientific databases, known collectively as Open Data Infrastructures (ODIs). We intend to use these ODIs at high levels, and integrate them with Collaborative Data Platforms at more local levels (for example through Citizen Scientists) to create a citizen-driven ecosystem. In this system people can build integrations, bridging scientific ODIs between different disciplines, and integrate with their own citizen contributed data – the scientific equivalent of user generated content (UGC). In addition, we hope to bridge scientific ODIs and game platforms, to allow the incorporation of physical world elements into casual games. In this way, by bridging science and creativity, we can dissolve the boundaries between laypeople and experts, and build new knowledge alliances. And also build super cool games.

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Notes from the book For Fun and Profit: A History of the Free and Open Source Software Revolution by Christopher Tozzi

I enjoyed reading this book; a lot of nuances I didn’t quite get before is explained – like the ongoing grumbles between the “Free” and “Open” camps, what KDE and Gnome is, why there’s a Wayland and why despite it being better I have to keep going back to X11 instead. I also read this book to try and gaze into the crystal ball to see if we could perhaps learn from the mistakes of the earlier FOSS developments as we build the Metaverse. I add some questions regarding that after some of the highlights below.

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A better knowledge is possible, but “better” is undefined.

I was doing a web search for hits that contain both pluralism and feminism and found this article by Esther Turnhout, which is adapted from her inaugural lecture as Chair of Science, Technology and Society (STS) at University of Twente: A better knowledge is possible: Transforming environmental science for justice and pluralism. Articles are written in such terrible ways, so I read the lecture instead. It explains a lot of the concerns I have, and I mostly enjoyed reading it. Here’s some bits I highlighted, and then some thoughts about how this relates to my work going forward.

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Travelling geek roadshow thing… idea

I’m attending a Debian Day in Lisbon, at the MILL – a makerspace in Lisbon. Organised by Diogo, a good friend, quality person and probably a decent reason why we settled on Portugal in the first place. Anyway, we stumbled upon future dreams and he mentioned he is planning to get a screen for his projector, and then he has everything to go on a roadshow to give talks and courses about software freedom and all things open source.

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