Refining the game idea at DebConf19

The slide presentation using reveal.js for my talk is here: http://indiebio.co.za/slides/DebConf19_Bernelle_Verster_20jul19.html#
The video recording of the talk (30 minutes) is available on the DebConf website: https://debconf19.debconf.org/talks/111-the-metaverse-gaming-and-the-metabolism-of-cities/

After the talk I thought more about the privacy issue, and remembered a slightly different version of what I planned to do, that I revisit here. I think this is more achievable to start with, and possibly more elegant.

The complete setup of the game is like a macaron.

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Events: The metaverse, gaming and the metabolism of cities

The recent drought in Cape Town taught me that as experts, we are terrible at making complex things understandable to the public. We are terrible at giving good advice; simple, quick actions to take in a crisis, that we feel also helps with the big picture.

Worst of all we don’t contribute to the conversation that builds the trust that we need to draw from in times of crisis.

In an effort to find a way to do exactly that, I am trying to combine the joy of gaming, the beauty of information visualisation and the rigour of urban metabolism studies. Continue reading “Events: The metaverse, gaming and the metabolism of cities”

Braindump: Metaverse, gaming and metabolism of cities talk

As soon as my talk appointments solidified I froze up with writer’s block, and the, to me, massive challenge of learning all the stuff just to tell the story of what I want to do, nevermind doing it! For a start, I would like to give the talk in Javascript to make it interactive and allow better transfer between platforms (I think … html and all that??), which is enough of a challenge already. So, to help myself unclog, a dump of the rough notes I’ve been accumulating. This post will probably change often, but stay messy, and each talk will get its own dedicated post as the focus will be unique for each.

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