Playfulness and truth.

Four recent blogs inspired me:

Starting with how to represent truth, moving to play, and then to belonging. The TL;DR:

The advances of structuring data in mapping unlocks potential for using physical world assets in games. Using physical world assets in emergent approaches to game design is well suited to allowing players to interact with their game worlds in varied ways. Exploring playing with the physical world – morphing and changing it – through games can allow us to learn about the world not through a top-down education, but through a curiosity that does not even have to involve the truth. Through these games we can build a new sense of belonging, that builds a common language across polarised opinions, because it’s just for fun, after all.

Continue reading “Playfulness and truth.”

Notes from Naomi Klein’s Doppelganger

I mangle the quotes to tell me story. The gist is a true reflection but it’s not the exact words.

p4 – Both “our” world and the “mirror world” – the world of the conspiracy theorists, agree that post-shock states of discombobulation have been opportunistically exploited in many different contexts. Both groups have a (p24) skepticism of elite power. p53 – The words the mirror world use are essentially fantasy. But emotionally, to many people they clearly feel true. And the reason they feel true is that we are indeed living through a revolution in surveillance tech, and state and corporate actors have indeed seized outrageous powers to monitor us, often in collaboration and coordination with one another. Moreover, as a culture, we have barely begun to reckon with the transformational nature of this shift.

Continue reading “Notes from Naomi Klein’s Doppelganger”

Academic components of peduncle

This project aims to create an interactive real-world based game or platform, visualising complex data onto a stylised, simplified digital twin earth, in order to facilitate insight into how to take action in an uncertain world, at the end of expertise, through an ethic of care and curiosity. It is aimed at grassroots, everyday people and their engagement with data and knowledge, in a visual, 3D, gamified way.

Perpetually in draft and evolving, of course.

Continue reading “Academic components of peduncle”

Connected data, connected people

In my previous post about the end of expertise, I made the point that the root concerns of conspiracy theorists are valid. The suspicion and mistrust of powerful players are valid. That, if governments and corporations are not going to make the actual shift then we need to make that shift. Everyday people must make that shift.

Here I want to add some comments about the role of structured data in making it easier to access relevant evidence, or supporting insights, and hence, maintaining accountability.

Continue reading “Connected data, connected people”

Worldbuilding the real world: build good ruins – Part 2

Part 1 is here: https://indiebio.co.za/worldbuilding-the-real-world-build-good-ruins-part-1/

The first part concluded that we need to build from the bottom, that top-down, expert-led action is not enough anymore, that community work of everyday is the resilience we need to thrive in these interesting times.

When we pursue bottom up design and implementation, these still need to be guided by common principles that comes from a higher view – so yes, there is still space for urban planners, government, but it becomes more of a conversation. How can we imagine and visualise this, as a global community of communities? Metarkitex talks about public space in the digital world, and asks do these public spaces exist online? Are they accessible and welcoming to everyone?

Public space developed to a space where people can go without aim or arrangement

This post continues with clips from an interview with Vandana Shiva and Dougald Hine.

Continue reading “Worldbuilding the real world: build good ruins – Part 2”

Earth sciences and the metaverse

I don’t know why it took me as long as it did to figure out that it’s not really the geospatial layer per se I am interested in, but the multitudes of earth science layers on top of that. Doh. Geospatial is, to my mind, attempting to use technology to see what various aspects of the world looks like, but it’s a bit static. It looks at what is. I want to see what moves, and how they play together, what changes. My current thinking is maybe this is called earth sciences? This means I must revisit everything! Which is fine, I was so stuck that this will be inspiring. 🙂

Continue reading “Earth sciences and the metaverse”

World-building the real world part 2b: The … other … why: Changing the default civilisation.

I am so tired of being powerless. Of having my agency crumpled up and thrown back in my face. Of having this futile fight against badly run countries and corporates.

I feel that the whole notion of “a country” with physical borders is outdated. Why get screwed over just because of where or what colour you were born? We have the internet. Surely we can do better. So if we don’t need countries, and we don’t want corporates, what other sort of grouping would work? Can we go live in the metaverse?

Continue reading “World-building the real world part 2b: The … other … why: Changing the default civilisation.”

World-building the real world part 2: Setting the context.

Before I get into how I want to build this real world that already exists, I need to set context. You know when you start something new, like an install or when you order something, you can pick the options or just go with the default? I need to set the default settings here. We’re going to talk about the default person (this post, part 2a), the default country/way of civilisation (part 2b), and the default view of getting around (part 2c).

Continue reading “World-building the real world part 2: Setting the context.”
HTML Snippets Powered By : XYZScripts.com