Travelling geek roadshow thing… idea

I’m attending a Debian Day in Lisbon, at the MILL – a makerspace in Lisbon. Organised by Diogo, a good friend, quality person and probably a decent reason why we settled on Portugal in the first place. Anyway, we stumbled upon future dreams and he mentioned he is planning to get a screen for his projector, and then he has everything to go on a roadshow to give talks and courses about software freedom and all things open source.

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Academic components of peduncle

This project aims to create an interactive real-world based game or platform, visualising complex data onto a stylised, simplified digital twin earth, in order to facilitate insight into how to take action in an uncertain world, at the end of expertise, through an ethic of care and curiosity. It is aimed at grassroots, everyday people and their engagement with data and knowledge, in a visual, 3D, gamified way.

Perpetually in draft and evolving, of course.

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Connected data, connected people

In my previous post about the end of expertise, I made the point that the root concerns of conspiracy theorists are valid. The suspicion and mistrust of powerful players are valid. That, if governments and corporations are not going to make the actual shift then we need to make that shift. Everyday people must make that shift.

Here I want to add some comments about the role of structured data in making it easier to access relevant evidence, or supporting insights, and hence, maintaining accountability.

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The end of expertise: two routes with similar roots

.The idea for my metaverse project, peduncle, was born during the extreme drought in Cape Town around 2016, when a city of more than 4 million people were about to run out of water. It was a combination of climate change and mismanagement, but how we as scientists and engineers responded to it was, to me, equally inadequate than the people in power.

This threw me into an identity crisis about myself as a scientist and engineer – an “expert”. Someone shared Lesley Green’s article and I realised what I am dealing with inside myself is part of a bigger crisis: “the end of expertise”.

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Worldbuilding the real world: build good ruins – Part 2

Part 1 is here: https://indiebio.co.za/worldbuilding-the-real-world-build-good-ruins-part-1/

The first part concluded that we need to build from the bottom, that top-down, expert-led action is not enough anymore, that community work of everyday is the resilience we need to thrive in these interesting times.

When we pursue bottom up design and implementation, these still need to be guided by common principles that comes from a higher view – so yes, there is still space for urban planners, government, but it becomes more of a conversation. How can we imagine and visualise this, as a global community of communities? Metarkitex talks about public space in the digital world, and asks do these public spaces exist online? Are they accessible and welcoming to everyone?

Public space developed to a space where people can go without aim or arrangement

This post continues with clips from an interview with Vandana Shiva and Dougald Hine.

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