We are a collective, using digital technologies to address the challenge of interacting with complex knowledge ecosystems. We use people-centric technology development to empower informed, accountable action from the bottom up. Using digital hyper-connected, integrated technologies – what we understand as the Metaverse – potentially gives grassroots initiatives the ability to contribute to the growing integrated knowledge ecosystem – the Metaverse as an ecosystem – and thereby scale their efforts and networks globally. We are looking for consortium members to pursue research funding, or strategic partnerships with companies interested in the commercial potential of these approaches. Please find some use cases below with more information. We also welcome anyone to join the journey; find us on Discord – the Open Metaverse Interoperability Group (OMI) (website: omigroup.org/) or email me at bernellev@gmail.com.
Continue reading “Building the ecology of the Metaverse”OSCC2025 talk: MetaCulture = Metagaming + Integrated knowledge infrastructures
The Open Simulator Community Conference is my first virtual conference!
OSCC2025 schedule: https://conference.opensimulator.org/schedule/
my talk: https://conference.opensimulator.org/events/metaculture-metagaming-integrated-knowledge-infrastructures/
Watch it on Youtube : www.youtube.com/AvaconOrg/
Join the conversation:
The conference Discord is at AvaCon
The conversation in OMI Discord (long term): Inclusive Communities Research
Personal logo

I’ve been meaning to update my logo for a while. I am no longer in Africa, I am no longer focused on mainly water, and the x in the bubble, while one could argue is still relevant, related to TEDx which is also long gone. It’s part of a whole personality re-sync (to quote tim). I like my old logo, I like the elements in it, it still inspires me. It just needs to grow.
Continue reading “Personal logo”MetaCulture = Metagaming + Integrated knowledge infrastructures
Incorporating game culture into community driven knowledge networks.
I’m applying to another post-doc position, this summary shook out from that.
Continue reading “MetaCulture = Metagaming + Integrated knowledge infrastructures”Sci-Curious – final
A month ago I submitted this project to the MCSA-PF fellowship call. It is a very competitive call, the chance of success is about 9.6%! I really enjoyed the process of unpacking my idea to the core essence so I consider it a win anyway. (but man I want the fellowship so bad!)
Cultivating scientific curiosity: Digitally-mediated approaches for enhancing engagement and behavioral transformation.
The overall aim of Sci-Curious is to develop a method that cultivates scientific curiosity in
participants, leading to better engagement in and between contributor groups who deal with politically charged scientific questions. This will be achieved through developing a digitally mediated deep canvassing method that incorporates scientific challenges through digital knowledge infrastructures. This method balances a feminist ethic of care with critical accountability. By bridging scientific rigor with transformative societal engagement, this project promises to unlock new pathways for addressing intractable scientific challenges and affecting societal transformation.

Project 6.0: Sci-Curious
Cultivating scientific curiosity: Digitally-mediated approaches for promoting societal transformation through scientific curiosity and capacity.

MetaPlay: Biosphere reserves, glass cliffs and the project in a sentence
The sentence, drumroll, is:
Any approaches that embrace a feminist ethic of care need to balance that with scientific rigour and accountability.
(OK, it doesn’t talk about how to project addresses that, and what the aim and objectives are. So not really the project in a sentence. But it’s the crux of it.)
Continue reading “MetaPlay: Biosphere reserves, glass cliffs and the project in a sentence”Silkworms
In the continued journey of never really growing up, I got myself some silkworms.
It started with driving past the many mulberry trees on São Miguel island, Açores, and remembering childhood hobbies.
Continue reading “Silkworms”What we play is life – 5.2.1. it’s been emotional.
What we play is life, version v5.2 – methodology development, causing yet another total rewrite
The previous post – version 5.1 was a mess and I found it really hard to work through all that stuff. Part of my frustration is the feeling that I am doing this to get academic research funds, but I don’t really care about this aspect of the academic rigour, and that doesn’t do wonders for the motivation. That changed this week. I’m really starting to see the value in it, for designing an actual game, for example, and I’m having fun! My brain hurts, but hey.
I’m currently looking at building something like a participation curiosity scale or something like that, inspired by Kahan’s article. I’m a bit embarrassed to say I’ve been quoting Tim Harford left and right since 2017, but only actually read the article that he quotes this week, spurred on by Ricardo’s mention of causal approaches and me having a panic about how one measures ‘replacing judgement with curiosity’.
Scientifically literate people, remember, were more likely to be polarised in their answers to politically charged scientific questions. But scientifically curious people were not.
Curiosity brought people together in a way that mere facts did not.
Continue reading “What we play is life, version v5.2 – methodology development, causing yet another total rewrite”

