Cape Town sewage flows

As part of thinking through the AquaSavvy tool visualisations, I revisited an idea from a loooong time ago (2018) that was part of the inspiration for AquaSavvy.

As an exercise, I’m not sure how this would make it into the AquaSavvy tool as is. I had to do a lot of wrangling with Claude, that I don’t think a layperson could or would want to do. It’s fine for the project to do this for our selected sites, but as a global tool meeting people where they are, I don’t know.

Continue reading “Cape Town sewage flows”

Build your own floating island

More playing with Claude. The idea is to create a “home” to play and build on, ala sim game (ideally, Godus like) that is based on topography of the physical world.

The pipeline now goes: draw a box over your chosen area – the starting point at the moment is São Miguel island, Azores → fetch real elevation → click a contour ring to set the coastline (doesn’t have to be the actual coastline… rediscover Atlantis 🙂 ) → carve.

An important point is the idea is to be inspired by physical reality, not tied to it. Part of this is the “sculpted, not surveyed” nature of the renders, so it sometimes has artefacts. That’s intentional.

It’s still very buggy, of course, but check it out!

Continue reading “Build your own floating island”

Testing Claude code

The idea is to have stuff happen in the three.js scene – like rain falling when you click the cloud, and then that updating in the Sankey diagram below that (see the mm increasing). It’s not much yet and meaningless at this point, Sao Miguel is also “sculpted not surveyed” which is an interesting approach I may explore more intentionally, but it’s not bad for about 2 hours of playing over the weekend. Damn, AI is scary.

São Miguel, Azores — stylized elevation, not survey data
Click the cloud to make it rain · Drag to look around · Scroll to zoom
Lagoa do Fogo 50%  /  50% Furnas
No rainfall recorded yet — click the cloud on the São Miguel island scene to make it rain.

The use of disruptive technologies towards improving the functions of the World Network of Biosphere Reserves (WNBR).

This is a draft Notice of Intent to Apply (NOI)2 for the New Frontiers in Research Fund (NFRF) 2026 International Joint Initiative for Research Harnessing Disruptive Technologies to Address Global Challenges1

Continue reading “The use of disruptive technologies towards improving the functions of the World Network of Biosphere Reserves (WNBR).”

Building the ecology of the Metaverse

We are a collective, using digital technologies to address the challenge of interacting with complex knowledge ecosystems. We use people-centric technology development to empower informed, accountable action from the bottom up. Using digital hyper-connected, integrated technologies – what we understand as the Metaverse – potentially gives grassroots initiatives the ability to contribute to the growing integrated knowledge ecosystem – the Metaverse as an ecosystem – and thereby scale their efforts and networks globally. We are looking for consortium members to pursue research funding, or strategic partnerships with companies interested in the commercial potential of these approaches. Please find some use cases below with more information. We also welcome anyone to join the journey; find us on Discord – the Open Metaverse Interoperability Group (OMI) (website: omigroup.org/) or email me at bernellev@gmail.com.

Continue reading “Building the ecology of the Metaverse”