Cape Town sewage flows

As part of thinking through the AquaSavvy tool visualisations, I revisited an idea from a loooong time ago (2018) that was part of the inspiration for AquaSavvy.

As an exercise, I’m not sure how this would make it into the AquaSavvy tool as is. I had to do a lot of wrangling with Claude, that I don’t think a layperson could or would want to do. It’s fine for the project to do this for our selected sites, but as a global tool meeting people where they are, I don’t know.

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AquaCurious

I applied to the MSCA again. Calculated success rate is about 7.4%, heh. But, the process, as always, was so incredibly insightful and I am already applying the principles in my work and thinking. So, win.

TL;DR: AquaCurious: Cultivating Curiosity-Driven, Gameful Coalition Culture for Sustained Civic-Led Water Partnerships

I ask how six structural elements – process, place, people, power, purpose, and care – let civic actors build and sustain coalition-based water governance. Curiosity as the design mechanism is mobilised through gameful approaches, applied through the vehicle of designing a pocket park in Tampere.

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Build your own floating island

More playing with Claude. The idea is to create a “home” to play and build on, ala sim game (ideally, Godus like) that is based on topography of the physical world.

The pipeline now goes: draw a box over your chosen area – the starting point at the moment is São Miguel island, Azores → fetch real elevation → click a contour ring to set the coastline (doesn’t have to be the actual coastline… rediscover Atlantis 🙂 ) → carve.

An important point is the idea is to be inspired by physical reality, not tied to it. Part of this is the “sculpted, not surveyed” nature of the renders, so it sometimes has artefacts. That’s intentional.

It’s still very buggy, of course, but check it out!

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